// ACE Balistica Avanzata force force ace_advanced_ballistics_ammoTemperatureEnabled = true; force force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true; force force ace_advanced_ballistics_bulletTraceEnabled = true; force force ace_advanced_ballistics_enabled = true; force force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true; force force ace_advanced_ballistics_simulationInterval = 0.05; // ACE Fatica Avanzata force force ace_advanced_fatigue_enabled = true; force force ace_advanced_fatigue_enableStaminaBar = true; force force ace_advanced_fatigue_loadFactor = 0.8; force force ace_advanced_fatigue_performanceFactor = 1; force force ace_advanced_fatigue_recoveryFactor = 1; force force ace_advanced_fatigue_swayFactor = 1; force force ace_advanced_fatigue_terrainGradientFactor = 0.8; // ACE Medico force force ace_medical_ai_enabledFor = 2; force force ace_medical_AIDamageThreshold = 1; force force ace_medical_allowLitterCreation = true; force force ace_medical_allowUnconsciousAnimationOnTreatment = false; force force ace_medical_amountOfReviveLives = -1; force force ace_medical_bleedingCoefficient = 1; force force ace_medical_blood_enabledFor = 2; force force ace_medical_consumeItem_PAK = 0; force force ace_medical_consumeItem_SurgicalKit = 0; force force ace_medical_convertItems = 0; force force ace_medical_delayUnconCaptive = 3; force force ace_medical_enableAdvancedWounds = true; force force ace_medical_enableFor = 0; force force ace_medical_enableOverdosing = true; force force ace_medical_enableRevive = 1; force force ace_medical_enableScreams = true; force force ace_medical_enableUnconsciousnessAI = 0; force force ace_medical_enableVehicleCrashes = true; force force ace_medical_healHitPointAfterAdvBandage = true; force force ace_medical_increaseTrainingInLocations = false; force force ace_medical_keepLocalSettingsSynced = true; force force ace_medical_level = 2; force force ace_medical_litterCleanUpDelay = 0; force force ace_medical_litterSimulationDetail = 3; force force ace_medical_maxReviveTime = 3600; force force ace_medical_medicSetting = 2; force force ace_medical_medicSetting_basicEpi = 0; force force ace_medical_medicSetting_PAK = 2; force force ace_medical_medicSetting_SurgicalKit = 1; force force ace_medical_menu_allow = 1; force force ace_medical_menu_maxRange = 3; force force ace_medical_menu_openAfterTreatment = true; force force ace_medical_menu_useMenu = 1; force force ace_medical_menuTypeStyle = 0; force force ace_medical_menuTypeStyleSelf = true; force force ace_medical_moveUnitsFromGroupOnUnconscious = false; force force ace_medical_painCoefficient = 1; force force ace_medical_painEffectType = 0; force force ace_medical_painIsOnlySuppressed = true; force force ace_medical_playerDamageThreshold = 1; force force ace_medical_preventInstaDeath = true; force force ace_medical_remoteControlledAI = true; force force ace_medical_useCondition_PAK = 0; force force ace_medical_useCondition_SurgicalKit = 0; force force ace_medical_useLocation_basicEpi = 0; force force ace_medical_useLocation_PAK = 3; force force ace_medical_useLocation_SurgicalKit = 0;